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The game guides you through options but as you become more adept, you begin to see opportunity in everything. In any map there are so many ways to accomplish your objectives, with no two playthroughs ever likely to be the same. There was so much more to do and I’d had one go at it. On reviewing my performance I’d completed 15.3% of the level. After he was happy it was cocaine I stabbed him and ran. I glued the bus of cocaine back together - as it was broken - and gave it to a chemist. I stole an injured submarine engineer’s uniform and ran a grounded submarine into a bad guy killing him dead. I fed some poison to some travellers and I pushed a lady off a cliff. I killed a shaman to disguise myself as him, allowing me to use a cement mixer to kill and bury someone in one go. After that - which I managed with the use of the one crowbar I could find after excessive exploration - I realised I could distract the hotel owner and borrow his master keys. I found a bus made of cocaine after breaking into a hippie’s hotel room. In my time I blew up a garage, killing the mechanic, in order to get some glue he was unwilling to share. I was tasked with the assassination of three key players working for, or running, the drug cartel in that region.
#HITMAN 2 PS4 REVIEW FULL#
An early map saw me in a Latin American village full of fishermen, travellers, locals and a drug cartel. The end result is an absolutely barnstorming slice of entertainment with eminent replayability which is guaranteed to provide hours of fun to all who play, regardless of experience.Īn example of my first playthrough, then. Hitman 2, the latest and seventh release in the main series, takes that tenet and just plays with it more. Yes, there was a plot of sorts but it was there to string together an episodic release of multiple maps, each of which was a sandbox of death. Instead of a contained piece of narrative within which kills were embedded, they decided that the story was the murder.
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Hitman was the sixth game in the series and a reboot of sorts where IO Interactive, the Danish developer responsible for Agent 47’s back catalogue, reimagined what the game was. A stealth game by nature, the intent has always been to pull off assassinations in ever-increasing bizarre and varied ways.
#HITMAN 2 PS4 REVIEW PLUS#
Across the course of six main games, plus a couple of minor tangential arrangements, we have seen a lot of murder, death and kill. The Hitman series, and its star - Agent 47 - have been around since the release of Hitman: Codename 47 in 2000.